Since its release, however, the game has received critical acclaim and several awards. The absence of media information or apparent development progress for six years of the game's development caused it to be labeled as vaporware, and it was regularly featured in the Wired News' annual vaporware list, among gaming news outlets. Team Fortress 2 follows a popular trend in recent CGI films, in particular, films recently made by Template:W, such as Template:W. The final art style rendition of Team Fortress 2 resembles that of the original Team Fortress and Team Fortress Classic games, and also features a cartoon-like visual style based on the art of Dean Cornwell, J. However, the design continued evolving over the game's nine-year development period and game engine switch. In 1999, the game appeared to be abandoning the art styles of the original Team Fortress Classic by transitioning toward a more realistic and militaristic style of gameplay. The game was first announced in 1998 as a sequel to the original Team Fortress mod for Quake, but has since been through various concept and design periods. The PC and OS X versions of Team Fortress 2 adopted a "Free to Play" model on Jwith all revenue being generated from micro transactions in the In-game Store. Following suit, it was released as a standalone title on April 9, 2008, and on June 10, 2010, Team Fortress 2 was released for Mac OS X. It was first released for Microsoft Windows, Xbox 360, and PlayStation 3 on October 10, 2007. Team Fortress 2 is a team-based multiplayer first person shooter developed by Valve Software as part of the game bundle The Orange Box.
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